![]() ![]() ![]() There are six unique classes in total, combining to offer more than 1,000 unique unlockables and upgrades from armor adornments to weapons. A multitude of classes with progressive rewards and unlocks saves the otherwise linear and limited campaign in favor of a more rewarding and engaging multiplayer experience. While still suffering from a certain level of repetition, the multiplayer components are Space Hulk: Death Wing’s true saving grace. Thankfully, there’s a remedy for the personality lacking AI: jump into multiplayer and replace them with Brothers from around the world. As my adventure drew to a close, the only memorable connection I experienced was my deep hatred for my so-called “Brothers.” The companion AI leaves a lot to be desired, as your comrades often fail to secure any particular direction, leaving you at the mercy of enemies shooting from every imaginable angle. The repetition of endless combat and similar levels could be forgiven if the game offered an immersive narrative outside of these segments, but all too often the only bite-sized elements of story are delivered over a communications system, drastically reducing any chances of becoming connected with the story and cast of characters. While the insane level of carnage and combat throughout each mission is exciting and intense, largely thanks to the impactful weapons and abilities, it quickly falls off and becomes a competitive slog through seemingly endless spaceship corridors – each level feeling all too similar to the last. That’s roughly what the average day in Space Hulk: Death Wing feels like. ![]() ![]() Now, replace the Colonial Marines with Space Marines wielding huge mech-like suits, psychic powers, and space age weaponry, then multiply the amount of Xenomorphs by about 100. Imagine the scene from Aliens, as Ripley and the well-armed Colonial Marines arrive on LV-426 for the first time. ![]()
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