![]() ![]() Premerge: enable smart merging, accept clean merges.Off: use only the default merge tool set in the preferences with no smart merging.When one of these tools is enabled, you will see a Smart Merge menu under the Version Control heading. In the Editor window (menu: Edit > Project Settings, then select the Editor category), you have the option to select a third party version control tool (Perforce or PlasticSCM, for example). ![]() You can use Unity in conjunction with most common version control tools, including Perforce, Git, Mercurial and PlasticSCM. The tool can be accessed from the command line and is also available to third party version control A system for managing file changes. See in Glossary files in a semantically correct way. The prefab acts as a template from which you can create new object instances in the scene. See in Glossary and prefab An asset type that allows you to store a GameObject complete with components and properties. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. Unity incorporates a tool called UnityYAMLMerge that can merge scene A Scene contains the environments and menus of your game. ![]()
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